![]() ![]() One great thing about raids and raiders is that they add urgency to the game, and put pressure on you that you didn't have in games like banished: a raid in the spring during sowing or in the fall at harvest isn't just an annoyance, but an actual emergency that you need to deal with as quickly as possible, so that your people can get back to tending the fields, to ensure that you don't starve - or run out of fodder for your animals. It is extremely satisfying to see your tribe take down its first Woolly Mammoth, and that satisfaction doesn't go away even in the late game when your forces, now armed with steel weapons and mail armor, climb their stone walls to defend against the similarly armed raiders who've come to despoil the settlement. ![]() ![]() The combat system is also very nicely done, and the same mechanics apply whether you're fighting hostile wild animals or defending against raiders. What makes this work particularly well is that there are diminishing returns you get a point for building your first hut, your fifth hut, your fifteenth hut, etc, meaning that you're incentivized to explore all the different things within the game, and cast a wide net, though if you want to grind, you can do that too. The tech system rewards the player for doing a variety of things, and doing them regularly - you get points from building structures, collecting resources, and hunting animals, which you can spend to level up through the tech tree. This is a truly excellent, well-balanced and well-rounded game that adds to the ground covered by Banished by adding a very compelling tech progression system and an excellent combat system. ![]()
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